

If there are 3D objects that are annoying in the 3D view(skyboxes, TransparentWalls, etc), delete their 3d model in the models folder or rename it, the object will be replaced in the editor with a small blue cube Keep some backups of the level while editing, the editor may crash, or if you make mistakes there is no undo yet When you zoom in too much the camera may go crazy, zoom out to fix that.ĭon't play with the "l_id" value of objects, if there is invalid data the game will crash. To play the custom levels you need to save them as Byml, then with EFE open the stage you want to replace and replace "ml" with yourv byml

On start you will see an open file dialog, open a level and start editing (Levels are the Map.szs files in the "StageData" folder, like "AquariumSwimStageMap1.szs" or "AquariumSwimStageMap2.szs", "AquariumSwimStageDesign1.szs" is NOT the level, but contains info about lighting). On the first start up it will convert every model from super mario 3d land to obj, you will need to select the "ObjectData" folder inside the RomFS, after this the program is ready to go. You can find this file inside "SystemData\CreatorClassNameTable.szs" extract it with EFE (every file explorer). To use the editor you need the "ml" file in the same folder as this program, Net Framework 4.5.2 (Sorry linux users, but this uses some WPF components for 3d rendering that mono can't run)Ī way to run the custom levels (3ds with ntr cfw, hans or citra maybe)

A way to get non-glitchy models in the editor
